katherine from Ms. Seal's Art History on Vimeo.
1. The narrative of my stop motion animation is two people are deciding what to do and one person suggests to play Candyland. First, they both drink a "special drink," which makes it so the people become the board game pieces of Candyland. They enter the game and move along the board. Ultimately, one person wins and the other loses and they both go back to real life. Lastly, one of the people playing has to leave and they exit. The moment of crisis is when the people enter and become the board pieces of Candyland.
2. The imagery in the stop motion, for example when the players become part of the game, was supposed to show different emotions on the people's faces depending on whether they are winning or losing at that moment. However, poor shooting quality failed to complete this experience. The music I chose was very upbeat and playful adding to the feel of Candyland itself.
3. The strength of my project is them music and the narrative, although the actual pictures themselves turned out not as well as I wanted.
4. I would spend more time playing with different compositions and angles to make the animation more engaging and I would also shoot my pictures outside, or otherwise not inside, as the quality of the pictures did not turn out as well.
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